Real Time Graphics: Cg Shaders

Programmable Shaders, implemented in Disney's Panda 3D engine using Nvidia's Cg language:

High Dynamic Image Range
Bloom with Lens Flare
Shadow Mapping
Normal Mapping
Toon Shading
Hatching
Lerping between hatching textures, based on lighting and vertex normals
Glow Filter
Lighting
Ambient, Diffuse and Specular Lighting
Depth Of Field
Lerping blur based on depth buffer values